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An example from the Nodebox Strings tutorial section, showing what good times can be had by tossing a jumble of randomly selected characters onto a canvas....
The advantage of randomness in generative art is that it produces variation. The drawback is that it introduces chaos by lacking any form of symmetry and coherence. This function offers an easy...
A neat path filter that makes bezier paths look cogs-and-gear styled. Also comes with a helper function for producing properly-spaced coggy text....
A quick script to generate a flow chart for the Bogosort algorithm....
Functions that generate edges (read: lines and pointers) for use in Nodebox flow chart graphing projects. Like the nodes functions, these should probably be reimplemented as classes eventually....
A code sample drawn from the Nodebox Commands Tutorial. It demonstrates the ability of Nodebox users to define their own python-style functions to improve the encapsulation of repeated drawing...
Nodebox primitive functions that extend the core set. All are original or modified implementations of primitives submitted for public use in the Nodebox forum ....
Yet another example from the Nodebox Graphics State tutorial ....
Sample code first seen in the Nodebox Repetition Tutorial. This snippet introduces the use of "for" loops in combination with randomized size and position parameters to generate...
A Nodebox code sample from the Graphics State portion of the tutorial. It demonstrates Nodebox's notion of a maintained "state" -- a persistent set of remembered parameters for the...
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