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An example from the Nodebox Strings tutorial section, showing what good times can be had by tossing a jumble of randomly selected characters onto a canvas....
The advantage of randomness in generative art is that it produces variation. The drawback is that it introduces chaos by lacking any form of symmetry and coherence. This function offers an easy...
A neat path filter that makes bezier paths look cogs-and-gear styled. Also comes with a helper function for producing properly-spaced coggy text....
A nifty animated interactive color picker for Nodebox. Why should Photoshop have all the fun?...
A quick script to generate a flow chart for the Bogosort algorithm....
A few functions that draw simple nodes for use in a flow chart of differing bounding path shapes. Should eventually add a generic node class to enable complex node interactions and cut down on C/V...
A few simple geometric functions for Nodebox projects. The angle, distance, and coordinates functions originally derived from the Math Tutorial at the Nodebox website. All others added by members...
Nodebox primitive functions that extend the core set. All are original or modified implementations of primitives submitted for public use in the Nodebox forum ....
A Nodebox code sample from the Graphics State portion of the tutorial. It demonstrates the persistent state concept in Nodebox with regards to location....
A Nodebox code sample from the Graphics State portion of the tutorial. It demonstrates Nodebox's notion of a maintained "state" -- a persistent set of remembered parameters for the...
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