Fast Improved Perlin Noise

Revision History

Diff Rev Date Author Description
3 15 Nov 2008 at 05:47:50 PM Stou S. The function is now valid for 1D and 3D noise.
2 15 Nov 2008 at 12:29:29 AM Stou S. * Made code to actually obey Perlin's design (only use gradients inside a unit sphere) * Fixed out of range exception
1 13 Nov 2008 at 05:34:19 PM Stou S.